Made for a futuristic mobile fps, this building was to be the centerpiece of a mission.
Architecture is mostly replicated from the actual US Capitol, based on whatever reference I could find, and the futuristic looks is simply a texture set (there was a non-futuristic version, but I can't seem to find it now).
Overall, it's as low on polycount as possible while representing the original and has 2 sets of 1k textures.
Originally was deployed on Unity. However, these screenshots were taken in UE4.
I no longer have the rest of the project, which is why it's alone in the sky.